Good user interface (UI) design will often favor one over the other to meet the needs of the intended user.
Designing a good user interface (UI) is key to the success of any software application. While people may expect products to be easy-to-learn and easy-to-use, this isn’t always the goal of an effective UI. In fact, the two concepts are more often than not in direct opposition to one another.
Digital media lessons that have withstood the test of time.
This article is inspired by a talk I gave nearly three decades ago in the early days of interactive media. It was February of 1992 and I was leading a team of designers and programmers at a think tank imaginatively named GTE Imagitrek...
When it comes to web and mobile application development, it seems to me that many entrepreneurs and product teams are often too anxious to develop (coding implied) a proof of concept (POC) and much less interested in understanding the problem space or seeking user validation of a product’s viability.
Jumping into a coded solution prematurely is not only expensive but far less flexible and for these reasons, less likely to be considered disposable.
Disposable is a key tenet of rapid prototyping. The other tenets are Fast, Efficient and Enough...