5 UX Problem-Solving Tips You Should Know

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There are Always Challenges in UX Design, But Not Always the Ones You’d Expect

Healthcare is certainly an industry where innovation is lacking, and not for lack of trying. The industry is slow-moving and always a little hesitant to react, understandably, as there are often many repercussions if done wrong. One such company doing its part, however, to shake things up a bit and introduce a new way to add value to the lives of medical professionals and the systems that employ them is Flexwise Health...

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Connecting the Dots – What You Need To Know About PWAs

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PWA Primer: The Promise and The Emerging Reality

Recently, I spoke at Craft Content 2019. My topic was "Progressive Web Apps commonly referred to as PWAs.”

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Is Easy to Learn the Enemy of Easy to Use?

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Good user interface (UI) design will often favor one over the other to meet the needs of the intended user.

Designing a good user interface (UI) is key to the success of any software application. While people may expect products to be easy-to-learn and easy-to-use, this isn’t always the goal of an effective UI. In fact, the two concepts are more often than not in direct opposition to one another.

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The 7 Hard Lessons of Digital Innovation

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Digital media lessons that have withstood the test of time.

This article is inspired by a talk I gave nearly three decades ago in the early days of interactive media. It was February of 1992 and I was leading a team of designers and programmers at a think tank imaginatively named GTE Imagitrek...

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Fake it ‘til you make it.

Fake it ‘til you make it.

An Approach To Prototyping That Sells

When it comes to web and mobile application development, it seems to me that many entrepreneurs and product teams are often too anxious to develop (coding implied) a proof of concept (POC) and much less interested in understanding the problem space or seeking user validation of a product’s viability.

Jumping into a coded solution prematurely is not only expensive but far less flexible and for these reasons, less likely to be considered disposable.

Disposable is a key tenet of rapid prototyping. The other tenets are Fast, Efficient and Enough...

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